Hi, I'm Flux

I'm a mathematician and developer. Welcome to my personal workspace where I share my projects, rendering engines, and mathematical theories.

Lane Rendering Engine

C++VulkanRenderingGraphics

A high-performance rendering engine built from scratch. Features include custom lighting, PBR materials, and an optimized rendering pipeline.

Macaulay Dev Toolkit

MathAlgebraDevelopment Tool

A suite of development tools built for working with Macaulay2 and computational algebraic geometry.

Math Blog

TypstMathTheory

A collection of my mathematical articles and theories, typeset beautifully using Typst.